AI Insights · Timothy · July 2025
Top City Building Games in Australia: Q2 2025 Overview
Discover the performance trends of the top city building games in Australia during Q2 2025, based on Sensor Tower data for a unified platform.
In the second quarter of 2025, the city building games category in Australia saw varied performances across the top five apps. Here's a detailed look at how each game fared based on Sensor Tower data.
Triple Match City from Radiant Cat Studio experienced a consistent increase in weekly revenue, starting at approximately $17.5K and peaking at nearly $29.9K by the end of June. The game’s downloads started strong at 1K in early April but showed a gradual decline, ending around 720. Active users followed a similar initial upward trend, reaching over 4.8K in late April before stabilizing around 3.8K.
Isekai:Slow Life, published by Mars Era Limited, had a notable spike in revenue at the beginning of the quarter, with a peak of $41K early in April, before settling to around $14.3K by the end of June. The downloads remained low throughout, starting at just under 100 and closing the quarter slightly below 90. Active users started at 15.3K, peaked mid-quarter, and ended at approximately 11.7K.
SimCity BuildIt by Electronic Arts maintained steady revenue, peaking at $19.6K in late May before a gradual decrease to $14.8K. Downloads were consistent, with a high of 2.3K in late June. However, active users showed a decline from 5.8K to around 2.7K by the end of the quarter.
Puzzles & Chaos: Frozen Castle from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED saw a steady increase in revenue, ending at $18.4K. Downloads remained stable, closing at 884. Active users increased from 2.2K to 2.7K by the end of June.
Merge County by Microfun Limited experienced moderate revenue growth, peaking at $11.7K in early May. Downloads fluctuated, with a notable peak of 1.4K in mid-April and a stable user base ending at 1.4K active users.
For more insights into the performance of these apps, visit Sensor Tower.